TOMB RAIDER GAME SERIES
New to the series were both melee combat and stealth action. These changes both worked to slow down the combat making one of the best parts of the previous games more tedious and frustrating in Angel of Darkness.
Gunplay and movement were made significantly more realistic by demanding the player reload their weapons and limiting Lara’s acrobatic abilities. The gameplay in Angel of Darkness was changed significantly from the original games in what was clearly an attempt to provide a truly next-gen Tomb Raider experience, but in doing so, Core overcomplicated a good thing. Throw in an unnecessary love interest and an almost total lack of actual tombs in a Tomb Raider game, and you’ve got yourself a disappointed audience.īut the bad didn’t stop at the story. The story saw Lara seeking vengeance after Werner Von Croy left her for dead at the end of the fourth game. In Core’s defense, the story was a mess because they were forced to undo an ending they had previously written into The Last Revelation. Being the first Tomb Raider game on the PlayStation 2, expectations were naturally high, and those high expectations combined with Core’s new direction for the series resulted in a game that is charitably described as a steaming pile of garbage. Tomb Raider: Angel of DarknessĪngel of Darkness was the final game in the original iteration of the series and also the final Tomb Raider game to be developed by the original development team, Core Design.